MIDA Manual

Edition 1.0.2, for MIDA Version 1.0.2.

September 2016

Mark Karpov

This manual describes MIDA language and its realization (version 1.0.2, 10 September 2016).

Copyright © 2014–2016 Mark Karpov

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled “GNU Free Documentation License”.


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MIDA

This document describes MIDA language and its primary realization. This program is distributed under GNU General Public License, version 3.


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1 What is MIDA?

MIDA is a minimalistic declarative language for algorithmic generation of MIDI files. MIDA is not interactive in sense that you cannot control result of its activity in real time, it is intended for producers and should be used with a DAW. MIDA can help you create variative elements in your music in a very simple way. Since MIDI can control a lot of different instruments, power of MIDA is truly great.

Main reason for MIDA development is to create software tool that can be used in such a way that does not change established workflow, so people could use familiar plugins and software instruments.

Currently MIDA can be used to translate source files into ‘.mid’ files, and also in interactive mode that will help you to understand how MIDA language works.


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2 Installation

  1. Install the Haskell Tool Stack;
  2. Add ‘~/.local/bin’ directory to your PATH, like this:
    # in .bashrc or similar
    export PATH=$HOME/.local/bin:$PATH
    
  3. Clone the repo, cd into it, and let stack do its thing:
    $ git clone https://github.com/mrkkrp/mida.git
    $ cd mida
    $ stack build --copy-bins
    
  4. Check it out:
    $ mida --version
    MIDA 1.0.2
    

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3 Invocation

MIDA can work as translator from source code to MIDI files, or as interactive environment (interpreter) that functions much like REPL. If no input file is supplied, MIDA starts in interactive mode by default. Otherwise, one should use command line options to start MIDA in interactive mode.

mida [-i|--interactive] [-s|--seed SEED] [-q|--quarter TICKS]
     [-b|--beats BEATS] [-o|--output OUT] [--license] [--version] [FILES]

Here’s the complete list of command line options:

-h, --help

Shows information regarding invocation parameters.

-i, --interactive

Starts MIDA in interactive mode. This option effectively disables all other supplied options, because they only make sense in non-interactive (batch) mode.

-s seed, --seed seed

Sets seed for MIDI generation. You can generate identical MIDI files if you use the same seed. Default value is 0.

-q ticks, --quarter ticks

Sets number of ticks for quarter note, default value is 24.

-b beats, --beats beats

Sets total time of result MIDI file as number of beats (quarter notes), default value is 16.

-o output, --output output

Specifies output file. Default value is built from base name of supplied file and extension ‘.mid’.

--license

Show license of the program.

--version

Show version of the program.


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4 Configuration File

MIDA can be customized to some extent with help of configuration file. One should create the file in his/her home directory. This directory will be different on different operating systems. On GNU/Linux machines it would be something like ‘/home/username/.mida.yaml’, while Windows users should create the file ‘C:\Users\username\.mida.yaml’.

The configuration file is a plain YAML file.

The following table describes all variables that can be assigned in the configuration file.

prog

Index of program that will be used in preview. Default value is 0. You can change this variable from within the MIDA REPL with ‘:prog’ command (see section Interactive REPL).

progop

Command line option of external program that will be used for preview. By default, MIDA uses timidity, so value of this variable is ‘--force-program’.

prompt

Prompt that will be used in MIDA REPL. Default value is ‘> ’.

prvcmd

Command that will be used to invoke external program for preview. You can use this variable to supply some options as well. Default value is ‘timidity’.

prvlen

How many elements are displayed after evaluation of given principle. Default value is ‘18’. You can also interactively change the value form interactive REPL (see section Interactive REPL).

src

Default name of currently active file. If you load some file, this value is automatically set to its file name. It’s used to generate some file names when you decide to save your session. Default value is ‘foo.da’.

tempo

Tempo that’s used in preview. Default value is ‘120’, but you can easily change it with ‘:tempo’ command (see section Interactive REPL).

tempop

Command line option of external program that will be used for preview. Default value is ‘--adjust-tempo’, because default program for preview is timidity.

verbose

This indicates whether or not display simplified principle before printing the final result of evaluation. Default value is ‘true’.

Here is complete example of ‘.mida.yaml’ file:

#
# MIDA Configuration File
#

prompt: "mida> "
prvlen: 20
verbose: false

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5 Interactive REPL

In interactive mode you can enter principles for evaluation and special commands to control MIDA environment. MIDA has useful editing capabilities, similar to those of some shells (bash for example). It also has “smart” tab-completion, that is, completion’s logic depends on contents of the input line.

It’s allowed to put comments in MIDA source files or in interactive environment. MIDA uses Unix shell comment style: line comments starts with ‘#’.

Interpreter supports multiline input. It automatically detects unbalanced parenthesis, braces, brackets. If you want to continue writing a principle on the next line, end current line with a comma ‘,’. Since comma is allowed only between elements of a principle, MIDA knows that current principle is not completed.

Evaluation of principles will be described later in this document (see section MIDA Tutorial). Now, let’s examine all the special commands that are available in MIDA interactive sessions. All the commands begin with colon ‘:’ and are case-sensitive.

:cd

Change working directory. Since MIDA allows to load, save, and generate various files, it’s sometimes convenient to be able to change directories.

:clear

Restore default state of environment removing all (non-standard) definitions from the memory.

:def

Print definition of specified symbol. This command can take several arguments (names of definitions to print). For example:

> :def dur0 vel0
dur0 = {5 6 $ 17}
vel0 = {50..70}
:help

Show help text. For example:

> :help
Available commands:
  :cd                      Change working directory
  :clear                   Restore default state of environment
  :def                     Print definition of given symbol
  :help                    Show this help text
  :license                 Show license
  :load                    Load definitions from given file
  :make                    Generate and save MIDI file
  :prog                    Set program for preview
  :prv                     Play the score with external program
  :prvlen                  Set length of displayed results
  :purge                   Remove redundant definitions
  :pwd                     Print working directory
  :quit                    Quit the interactive environment
  :save                    Save current environment in file
  :tempo                   Set tempo for preview
  :udef                    Remove definition of given symbol
:load

Load definition from specified source files. When something is defined, you usually get some helpful feedback:

> :load projects/music/tst1.da
• «pch0»
• «dur0»
• «vel0»
• «pch1»
• «dur1»
• «vel1»
• «pch2»
• «dur2»
• «vel2»
"/home/mark/projects/music/tst1.da" loaded successfully.

Note that you can specify as many source files as you wish, they will be loaded successively and all definitions from those files will be available in the interactive environment. Nevertheless, remember that definitions from one file may be silently redefined by definitions from another file if they have the same names.

:make

One of the most common commands is ‘:make’. It produces MIDI file based on current state of MIDA environment. This command takes up to four arguments. If you don’t supply any of them, corresponding default value will be used.

First argument is seed for generator of pseudo-random numbers. We work with seeds because they allow to generate identical scores given the same seeds (it’s useful sometimes). Default value of this argument is 0.

Second argument is number of ticks per quarter note. This value allows to convert abstract numbers that represent duration into conventional notes. Default value is 24, and usually you don’t want to change it unless you’re working with extremely complex rhythms.

Third argument is total length of composition as number of quarter notes. This parameter is also known as “beats” (although in reality, a beat is not always equal to quarter note). Default value is 16.

The last parameter is file name of MIDI file. If it’s not supplied, system will try to guess the name. Guessing algorithm is the same as for ‘:save’ command but extension will be replaced with ‘.mid’.

See the stuff in action:

> :make 1 24 128
MIDI file saved as "/home/mark/projects/music/tst1.mid".
:prog

Set program for preview. MIDA uses external programs to play generated MIDI files. This command temporarily changes program (timbre). Default value is 0, but you can choose different default value via configuration file (see section Configuration File).

:prv

Play current score with help of external program. To use this command you need to install program that can generate sound from MIDI files and has command line interface. Default choice is timidity. MIDA is already configured to work with timidity. This is a useful program for this sort of job because it provides some console output and playing can be ceased with Ctrl-C command (on Posix-systems). Also, you can use ‘:prog’ and ‘:tempo’ commands to set program (timbre) and tempo respectively.

The ‘:prv’ command itself takes up to three arguments, similar to those of ‘:make’ command: seed, ticks per quarter note, and total length.

:prvlen

This command allows to specify how many elements of evaluated principle will be displayed. Default value is 16, but you can choose different default value via configuration file (see section Configuration File).

> 1
≡ 1
⇒ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1…
> :prvlen 20
> 1
≡ 1
⇒ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1…
:purge

You can “purge” all useless definitions from memory using ‘:purge’ command. A definition is considered useless if it’s not used as a part of a top-level definition. Here’s an example:

> α = β β = 12 Y = 13 dur0 = α
• «α»
• «β»
• «Y»
• «dur0»
> :def Y
Y = 13
> :purge
Environment purged.
> :def Y
Y =
> :def β
β = 12

What happened here? Well, we see that dur0 is a top level definition (see section Definitions). α is used in dur0’s principle and β is used in α’s principle. So, α and β are necessary definitions. What’s about Y? It does not participate in principle building of any top-level definition. System considers it redundant, so it purges it.

:pwd

Quite obviously, it prints current working directory.

:quit

Quit the interactive environment.

:save

Save the current environment in MIDA source file. As you compose music with MIDA, you will need to save all existing definitions to hard disk. You can then edit them or load them into MIDA to continue your work. It’s quite easy to accomplish with ‘:save’ command. This command takes an optional argument — file name. If you don’t supply the file name, the system will try to guess it. It will be file name of loaded source file, last used file name, or default value (it can be specified in configuration file (see section Configuration File). I recommend ‘.da’ as file name extension for MIDA source files.

:tempo

Set tempo for preview. Default value is 120, but you can choose different default value via configuration file (see section Configuration File).

:udef

Remove definition of given symbol. Although standard way to remove definition is ‘definition_name =’, i.e. assigning empty principle to it, you may find ‘:udef’ command more convenient, because it takes arbitrary number of arguments and it also frees memory that was allocated for specified definitions.


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6 MIDA Tutorial

Now that you know all the basic information about the interpreter, we can start our journey into the magic world of MIDA.

MIDA is minimalistic, declarative language. In fact, it is so simple that any statement that has valid syntax will produce valid result. MIDA statement only has to pass parser, that’s all. Declarative nature of MIDA means that you describe relations between principles that will be turned into actual MIDI data without describing control flow.


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6.1 Literal Values

Start the interactive environment. Now you should be looking at something like this:

[mark@arch ~]$ mida
MIDA Copyright © 2014–2016 Mark Karpov

This program comes with ABSOLUTELY NO WARRANTY. This is free software,
and you are welcome to redistribute it under certain conditions; see
GNU General Public License for details.

MIDA Interactive Environment 1.0.2
>

You can try your powers right away. Remember, MIDA is all about sequences of numbers. Numbers can represent different things:

Let’s start from how you can enter the numbers at the prompt and what you get as a result.


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6.1.1 Duration

Duration in MIDI is relative to ticks per quarter note (TPQ). TPQ is set before translation either via command line options or as a parameter of ‘:make’ and ‘:prv’ commands. As I said, default value is 24, so try to work with this in mind.

So, if quarter note is 24 ticks, whole note will be 96 ticks, while eight note will be 12 ticks, etc. You can also use any number in between creating rather strange rhythms. Remember that you can use numbers greater than 127 for duration, so there is no limits.

Let’s enter a number:

> 24
≡ 24
⇒ 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24…

So, we see that we can enter literal values! However, the result may look a bit strange, but ignore this repetitiveness for now.


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6.1.2 Velocity

Since MIDI format is piano-oriented, velocity in our case means loudness. Again, to write down velocities we use plain numbers. Valid values are form 0 to 127, where 0 means silence, while 127 signifies loudest note.

Although you can enter literals greater than 127, they are not guaranteed to be processed correctly.


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6.1.3 Pitch

Sure, you can use the same plain numbers from 0 to 127 for pitch, but it’s a bit inconvenient. MIDA has predefined “alias” for that case. Since MIDA doesn’t work with negative numbers, we use alias where octaves start from 0. So c0 corresponds to 0, cs0 to 1, and so on: one semitone per number.

Please note that there is no standard way to number octaves in MIDI. The MIDI standard only says that note with index 60 must be Middle C. We’ve chosen zero-based system for reasons that I have described earlier, some software starts numeration from -2.

Enter any alias into MIDA and see for yourself that it’s just like entering corresponding MIDI code (note that all alias are case-sensitive):

> c5
≡ 60
⇒ 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60…

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6.1.4 Additional Parameters

Parameters like modulation, breath, aftertouch, and pitch bend are called additional parameters. In section Definitions we will explain why they are called so, but for now it’s important to understand how you can use literal values to represent these parameters and their change in time.

Additional parameters are written either as plain numbers from 0 to 127 or as sum of predefined constant called modifier and plain number.

Numbers from 0 to 127 without modifier represent value that doesn’t change during length of note. Modifiers tells MIDA to use special forms of modulation, while number that’s added to modifier signifies intensity of such a modulation.

This table describes forms of modulation that exist in MIDA:

_u

Ascending change for whole duration of note.

_d

Condescending change for whole duration of note.

_ud

Ascending change for first half of note’s duration and condescending change for the second half.

_du

Condescending change for first half of note’s duration and ascending change for the second half.

So, for example, the command ‘_ud + 127’ represents ascending change of some parameter for half duration of given note and condescending change back to initial value for another half. 127 signifies maximal possible intensity of this modulation.

Symbols ‘_u’, ‘_d’, ‘_du’, and ‘_ud’ represent plain numbers, you can check it in your REPL, but don’t use “magic numbers”, because they may be changed in future versions of MIDA.


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6.2 Principles

Smallest piece of composition in MIDA is called element. Now we know at least one kind of element: literal values. Realization of literal value is just its value. Bear with me and all the stuff will be clear to you.

The thing we enter in interactive sessions is called principle. A principle can consist of zero or more elements. These elements may be separated by commas ‘,’. Let’s try some principles:

> 1, 2, 3
≡ 1 2 3
⇒ 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3…
> c5 d5 e5 f5 g5 a5 b5 c6
≡ 60 62 64 65 67 69 71 72
⇒ 60 62 64 65 67 69 71 72 60 62 64 65 67 69 71 72 60 62…

So, we enter a principle and MIDA prints its realization. Realization of principle is built this way:

  1. system tries to simplify given principle by de-referencing definitions and applying some operators, such as ranges or polymorphic operators (by default MIDA shows result of this step after identity symbol ‘’);
  2. MIDA cycles elements (not their values, you’ll see difference later), so we have now infinite collection of elements;
  3. it realizes all the elements one by one.

Realization can be either infinite sequence of non-negative numbers or bottom’. Bottom is realization of empty principle and it is said to be less defined than any other result.

>
≡
⇒ ⊥

In the next section we will see other rôle of bottom.


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6.3 Definitions

I’ve said that it’s quite hard to write an incorrect statement in MIDA. Let’s prove it. Here’s my attempt:

> foo
≡
⇒ ⊥
> asdfasdflk
≡
⇒ ⊥
> 1 2 rere 5
≡ 1 2 5
⇒ 1 2 5 1 2 5 1 2 5 1 2 5 1 2 5 1 2 5…

So, MIDA thinks that these things are realized to , they can be even put inside a principle without any obvious harm.

The thing is that MIDA considers any alpha-numeric sequence of characters that does not begin with a number identifier (from MIDA 0.4.1 identifiers can contain underscore ‘_’). Identifier has associated definition. Definition can hold a principle and default value of any definition is empty principle. You can combine definitions to build really complex principles. Keep in mind that names of the definitions are case-sensitive.

Definitions are created by putting definition name on the left side of equation sign ‘=’ and a principle on the right of the sign. Let’s give it a go:

> α = 1 2 3
• «α»
> α
≡ 1 2 3
⇒ 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3…
> α 5
≡ 1 2 3 5
⇒ 1 2 3 5 1 2 3 5 1 2 3 5 1 2 3 5 1 2…

Remember that definitions are like recipes how to create a principle and they live in interactive environment. So we can change a definition and all other definitions which use it will change accordingly:

> α = 5 β = 6 Y = α β
• «α»
• «β»
• «Y»
> Y
≡ 5 6
⇒ 5 6 5 6 5 6 5 6 5 6 5 6 5 6 5 6 5 6…
> β = 10
• «β»
> Y
≡ 5 10
⇒ 5 10 5 10 5 10 5 10 5 10 5 10 5 10 5 10 5 10…

And since all possible definitions are bound to empty principles, we can even design our principles in top-down manner, using definitions that we haven’t defined yet.

Now you’re ready to create your first piece of music, but before you do it I should explain something about top-level definitions. These are special names that represent duration, velocity, pitch, and other parameters of voices. There may be up to 16 different voices in a MIDA score.

The names are as following:

Replace ‘_’ with index of desired voice, valid values are from 0 to 15.

Let’s create some music (or “music”, creation of real music is left as an exercise for the reader):

> dur0 = 24 vel0 = 70 pch0 = c5 d5 e5 f5 g5 a5 b5
• «dur0»
• «vel0»
• «pch0»

It’s as simple as that! Other top-level definitions hold empty principles, so their realization is bottom , thus they will be ignored. Additional parameters like modulation, breath, aftertouch, and pitch bend may be omitted (that’s why they are called “additional”) — in this case there will be no corresponding events in result MIDI file. Use ‘:make’ command to create a MIDI file:

> :make 0 24 14
MIDI file saved as "/home/mark/foo.mid".

We can play the music from MIDA interactive environment right now! Here is how (make sure that you have installed timidity, and configured it correctly):

> :prv 0 24 14
MIDI file saved as "/tmp/foo.mid".
Requested buffer size 32768, fragment size 8192
ALSA pcm 'default' set buffer size 33868, period size 3760 bytes
Playing /tmp/foo.mid
MIDI file: /tmp/foo.mid
Format: 1  Tracks: 1  Divisions: 24
Playing time: ~9 seconds
Notes cut: 0
Notes lost totally: 0

Play with this example a little more. Try changing the definitions. Try to set different tempo and different timbre using ‘:tempo’ and ‘:prog’ commands (see section Interactive REPL). Try to define several voices that sound simultaneously (define dur1, vel1, and pch1).


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6.4 Ranges

Now that you know all the basics, we can talk about advanced methods of element manipulation. Simplest such a method is range. Range in MIDA is written as two numbers separated by two commas ‘..’ (without space between them). Range notation represents collection of successive natural numbers from left-side number to right-side number inclusively.

> 1..3
≡ 1 2 3
⇒ 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3…
> 5..2
≡ 5 4 3 2
⇒ 5 4 3 2 5 4 3 2 5 4 3 2 5 4 3 2 5 4…

Although you cannot specify step between resulting elements, you can add a number to all elements of a principle or multiply all the elements by given number. How? Keep reading!


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6.5 Multivalues

So far, we’ve worked only with literal values. But MIDA knows one more kind of element: multivalue. Multivalue is such an element that has many values at the same time. You know, just like electron exists in different positions around atomic nucleus. Realization of multivalue is a pseudo-random value chosen from all possible variants.

Multivalue is written as collection of possible values inside of braces:

> {1..3}
≡ {1 2 3}
⇒ 1 2 2 2 3 1 2 1 1 1 2 2 3 1 3 1 2 1…

As you can see, the same element is replicated, but its realized value is different for every instance. Here we have uniform distribution, but you can change it with help of repetition:

> {1 1 2 3} # 1 → 50%, 2 → 25%, 3 → 25%
≡ {1 1 2 3}
⇒ 1 1 1 1 2 1 3 3 1 3 3 3 1 2 1 3 3 1…
> {1 $ 8, 2 3} # 1 → 80%, 2 → 10%, 3 → 10%
≡ {1 1 1 1 1 1 1 1 2 3}
⇒ 1 1 2 1 3 1 1 3 1 1 3 3 1 1 1 1 1 1…

Basic operators work together! (‘$’ operator will be considered later, see section Repetition.) You can put a multivalue into another multivalue too:

> {1 {2 3}} # 1 → 50%, 2 → 25%, 3 → 25%
≡ {1 {2 3}}
⇒ 3 1 1 1 1 2 1 1 1 2 1 2 1 1 3 1 3 2…

1 has probability 50%, and {2 3} has probability 50%. Inside {2 3} every element has equal probability 50%, so result probabilities look like: 1 — 50%, 2 — 25%, 3 — 25%.


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6.6 Sections

Section is another kind of element. Section is collection of elements that can be manipulated as one element.

Sections are written as a principle inside of square brackets (‘[’ and ‘]’):

> [1..3]
≡ 1 2 3
⇒ 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3…

Typical example of their use is in juxtaposition with multivalues. With help of sections you can easily use sequence of elements as part of multivalue:

> {1 2 [3..5]}
≡ {1 2 [3 4 5]}
⇒ 3 4 5 3 4 5 1 2 1 2 3 4 5 2 3 4 5 1…

So here we have 1 with probability 1/3, 2 with probability 1/3 and 3 4 5 with the same probability. We could use multivalues in the section too to get arbitrary complex structures.


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6.7 Conditional Multivalues

One step forward is conditional multivalues. These are just like multivalues, but they depend on realized value of previous element. For every value of previous element conditional multivalue provides collection of possible results. If there is no such a collection, random collection will be selected from all existing collections. If first element of a sequence is conditional multivalue, actual multivalue (collection) will be chosen randomly for the first iteration.

This example demonstrates syntax of conditional multivalue and its logic:

> {<1> 2 3 <2> 3 <3> 1}
≡ {<1> 2 3 <2> 3 <3> 1}
⇒ 1 3 1 3 1 2 3 1 2 3 1 2 3 1 3 1 2 3…

If the last element has value 1, conditional multivalue will have value 2 or 3. If the last element has value 2, conditional multivalue will have value 3 for sure, and so on.

Conditions are checked from left to right, first matched condition selects realization of one of corresponding elements.

It’s also possible to use multiple conditional elements:

> {<1 2> 3 <3> 1 2}
≡ {<1 2> 3 <3> 1 2}
⇒ 3 1 3 2 3 2 3 2 3 2 3 2 3 1 3 2 3 2…

You can use sections to match not only on the last element, but on sequence of elements:

> {<[1..3]> 4 <1..4> 1..3}
≡ {<[1 2 3]> 4 <1 2 3 4> 1 2 3}
⇒ 4 3 1 2 1 2 2 2 3 2 3 3 1 1 2 3 4 1…

Here, 1 2 3 triggers 4 while any other single element triggers 1, 2, or 3.

You can use multivalues in conditional clauses as a sort of “or” operator, consider the following example:

> {<[1 {2 3}]> 7 <1..7> 1..6}
≡ {<[1 {2 3}]> 7 <1 2 3 4 5 6 7> 1 2 3 4 5 6}
⇒ 7 1 1 6 1 1 2 7 1 1 4 1 3 7 3 4 5 5 1 3 7 6 5 1 4 2 5 1 1 2 7 1 4 6 2 1…

Here our first condition says “if last but one realized element is 1 and after it goes 2 or 3, result will be 7”.

As always, you can use conditional multivalues inside of any part of other conditional multivalues, but sometimes such complex structures are difficult to understand for human living being.

Be careful when using empty principles in conditional multivalues! Once conditional multivalue happens to choose empty principle, it may hang, because this principle won’t add any elements and last element will remain the same. This may be a desirable situation only when you have other elements in your principle, not single repeating conditional multivalue.


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6.8 Polymorphic Operators

Now you know about all basic elements in MIDA. There are a number of operations that can be performed on these elements. You can combine all kinds of elements and the operators will behave differently according to types of their operands. Thus, we call the operators polymorphic.

All operators in MIDA are infix (or prefix, if unary) and left associative. All operators have the same precedence, so they are always applied from left to right. However, you can use parenthesis ‘(’ and ‘)’ to change order of evaluation.


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6.8.1 Basic Arithmetic

To perform arithmetic operation, put ‘+’, ‘-’, ‘*’, or ‘/’ between two elements.

> 1 + 3
≡ 4
⇒ 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4…
> 7 + (2 * 2)
≡ 11
⇒ 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11…
> 7 / 2
≡ 3
⇒ 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3…
>  (4 - 1) / 0
≡ 3
⇒ 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3…
> 7 - 100
≡ 0
⇒ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0…

Note that we don’t work with negative numbers in MIDA, so subtraction and division work a bit differently than you might expect: if difference between two values is negative, it will be substituted with 0. This is example of “saturation”. If you divide something by zero, you will get dividend unchanged.

You can put any element into arithmetic expressions. Different types of elements will produce different effects:

> [1..3] + 10
≡ 11 12 13
⇒ 11 12 13 11 12 13 11 12 13 11 12 13 11 12 13 11 12 13…
> [1..3] + [0 10]
≡ 1 11 2 12 3 13
⇒ 1 11 2 12 3 13 1 11 2 12 3 13 1 11 2 12 3 13…
> [1..3] + {0 10}
≡ {1 11} {2 12} {3 13}
⇒ 1 12 13 1 12 13 11 2 3 11 12 3 1 2 13 1 2 13…
> {1..3} + [0 10]
≡ {[1 11] [2 12] [3 13]}
⇒ 1 11 1 11 1 11 1 11 2 12 2 12 1 11 1 11 1 11…
> {<1> 2 <2> 1} + 5
≡ {<6> 7 <7> 6}
⇒ 6 7 6 7 6 7 6 7 6 7 6 7 6 7 6 7 6 7…
> {_u _d _ud _du} + 127
≡ {511 639 255 383}
⇒ 511 255 383 639 383 639 383 639 255 639 383 383 511 511 639 639 511 255…

General rule for type of result element:

In general, we can say that every value of left hand operand is “processed” by right hand operand (according to operator), and results are collected together to make up result of the same type as left hand operand.


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6.8.2 Repetition

Operator for repetition is ‘$’. Principles of evaluation are a bit different from arithmetic operators:

> 1 $ 3, 10
≡ 1 1 1 10
⇒ 1 1 1 10 1 1 1 10 1 1 1 10 1 1 1 10 1 1…
> {1 2} $ 3, 10
≡ {1 2} {1 2} {1 2} 10
⇒ 1 1 1 10 2 1 2 10 1 2 1 10 2 1 1 10 1 1…
> [1..3] $ 3, 10
≡ 1 2 3 1 2 3 1 2 3 10
⇒ 1 2 3 1 2 3 1 2 3 10 1 2 3 1 2 3 1 2…
> 1 $ {2 3}, 10
≡ {[1 1] [1 1 1]} 10
⇒ 1 1 10 1 1 1 10 1 1 10 1 1 1 10 1 1 10 1…
> [1..3] $ [2 3 1], 10
≡ 1 1 2 2 2 3 10
⇒ 1 1 2 2 2 3 10 1 1 2 2 2 3 10 1 1 2 2…
> {1..3} $ [2 3 1]
≡ {1 1 2 2 2 3}
⇒ 2 2 2 2 3 2 2 3 2 1 3 1 2 1 3 3 2 2…
> {1..3} $ [{2}]
≡ {[1 1] [2 2] [3 3]}
⇒ 3 3 3 3 1 1 2 2 1 1 2 2 3 3 2 2 3 3…

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6.8.3 Rotation

You also can “rotate” a principle with caret ‘^’ operator, removing its former elements that will appear at the end of the principle:

> [1..3] ^ 1
≡ 2 3 1
⇒ 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1…
> [1..3] ^ {1 2}
≡ {[2 3 1] [3 1 2]}
⇒ 3 1 2 2 3 1 3 1 2 2 3 1 2 3 1 3 1 2…
> [[1..3] $ 3] ^ [0 2 1]
≡ 1 2 3 3 1 2 2 3 1
⇒ 1 2 3 3 1 2 2 3 1 1 2 3 3 1 2 2 3 1…

This is so-called left rotation, but you can emulate right-rotation too knowing length of given principle. Note that rotation only makes sense applied to sections.


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6.8.4 Reverse

Reverse is the single unary operator in MIDA. It has the highest precedence, this means that it is evaluated before all other operators:

> @[1..3]
≡ 3 2 1
⇒ 3 2 1 3 2 1 3 2 1 3 2 1 3 2 1 3 2 1…
> @{[1 2] [3 4]}
≡ {[2 1] [4 3]}
⇒ 4 3 2 1 4 3 4 3 2 1 4 3 4 3 2 1 4 3…

As always, arbitrary complex elements can be reversed.


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Appendix A GNU Free Documentation License

Version 1.3, 3 November 2008

Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
http://fsf.org/

Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
  1. PREAMBLE

    The purpose of this License is to make a manual, textbook, or other functional and useful document free in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.

    This License is a kind of “copyleft”, which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.

    We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

  2. APPLICABILITY AND DEFINITIONS

    This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The “Document”, below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as “you”. You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law.

    A “Modified Version” of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.

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  3. VERBATIM COPYING

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  5. MODIFICATIONS

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    If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the Modified Version’s license notice. These titles must be distinct from any other section titles.

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  6. COMBINING DOCUMENTS

    You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice, and that you preserve all their Warranty Disclaimers.

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    In the combination, you must combine any sections Entitled “History” in the various original documents, forming one section Entitled “History”; likewise combine any sections Entitled “Acknowledgements”, and any sections Entitled “Dedications”. You must delete all sections Entitled “Endorsements.”

  7. COLLECTIONS OF DOCUMENTS

    You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.

    You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.

  8. AGGREGATION WITH INDEPENDENT WORKS

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    If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one half of the entire aggregate, the Document’s Cover Texts may be placed on covers that bracket the Document within the aggregate, or the electronic equivalent of covers if the Document is in electronic form. Otherwise they must appear on printed covers that bracket the whole aggregate.

  9. TRANSLATION

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  10. TERMINATION

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  11. FUTURE REVISIONS OF THIS LICENSE

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ADDENDUM: How to use this License for your documents

To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page:

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Concept Index

Jump to:   A   B   C   D   I   M   P   R   S   T   V  
Index Entry  Section

A
addition operator 6.8.1 Basic Arithmetic
aftertouch 6.1.4 Additional Parameters
arithmetic operations 6.8.1 Basic Arithmetic

B
batch mode 3 Invocation
breath 6.1.4 Additional Parameters

C
command line options 3 Invocation
comments 5 Interactive REPL
conditional multivalue 6.7 Conditional Multivalues
configuration file variables 4 Configuration File

D
definition 6.3 Definitions
division operator 6.8.1 Basic Arithmetic
duration 6.1.1 Duration

I
identifier 6.3 Definitions

M
modulation 6.1.4 Additional Parameters
multiline input 5 Interactive REPL
multiplication operator 6.8.1 Basic Arithmetic
multivalue 6.5 Multivalues

P
pitch 6.1.3 Pitch
pitch bend 6.1.4 Additional Parameters
polymorphic operators 6.8 Polymorphic Operators
preview 5 Interactive REPL
principle 6.2 Principles
program 5 Interactive REPL

R
range 6.4 Ranges
removing definitions 5 Interactive REPL
repetition operator 6.8.2 Repetition
reverse operator 6.8.4 Reverse
rotation operator 6.8.3 Rotation

S
section 6.6 Sections
Stack 2 Installation
subtraction operator 6.8.1 Basic Arithmetic

T
tempo 5 Interactive REPL

V
velocity 6.1.2 Velocity

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