ALGA Manual

Edition 0.2.2, for ALGA Version 0.2.2.

September 2016

Mark Karpov

This manual describes ALGA language and its realization (version 0.2.2, 10 September 2016).

Copyright © 2015–2016 Mark Karpov

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled “GNU Free Documentation License”.


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ALGA

This document describes ALGA language and its primary realization. This program is distributed under GNU General Public License, version 3.


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1 What is ALGA?

ALGA is a MIDA-like declarative language for algorithmic automation in popular digital audio workstations (DAWs). ALGA is a good and robust choice for several reasons:

Currently ALGA can be used to patch projects (or “exported tracks”), and also in interactive mode that will help you to understand how ALGA language works.


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2 Installation

  1. Install the Haskell Tool Stack;
  2. Add ‘~/.local/bin’ directory to your PATH, like this:
    # in .bashrc or similar
    export PATH=$HOME/.local/bin:$PATH
    
  3. Clone the repo, cd into it, and let stack do its thing:
    $ git clone https://github.com/mrkkrp/alga.git
    $ cd mida
    $ stack build --copy-bins
    
  4. Check it out:
    $ alga --version
    ALGA 0.2.2
    

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3 Invocation

ALGA performs patching of XML files that represent tracks in some DAW. The program can be used in batch mode as well as in REPL mode. If no input file is supplied, ALGA starts in interactive mode by default. Otherwise, one should use command line options to start ALGA in interactive mode.

alga [-i|--interactive] [-B|--backend DAW] [-s|--seed SEED]
     [-b|--beats BEATS] [-t|--target TARGET] [--license] [--version]
     [FILES]

Here’s the complete list of command line options:

-h, --help

Shows information regarding invocation parameters.

-i, --interactive

Run the program in interactive mode. This option effectively disables all other supplied options (except for --backend), because they only make sense in non-interactive (batch) mode.

-B daw, --backend daw

Specify which backend to use, daw should be name of some supported DAW, for example ‘ardour’ or ‘cubase’.

-s seed, --seed seed

Set seed for generation. It’s possible to generate identical output files if the same seed is used. Default value is 0.

-b beats, --beats beats

Set total length of automation track as number of whole notes beats (name of the variable is such for historical reasons). Default value is 4.0.

-t target, --target target

Specify target XML file for patching. If the option is not supplied, file name is generated by replacing extension of source file with ‘.xml’.

--license

Show license of the program.

--version

Show version of the program.


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4 Configuration File

ALGA can be customized to some extent with help of configuration file. One should create the file in his/her home directory. This directory will be different on different operating systems. On GNU/Linux machines it would be something like ‘/home/username/.alga.yaml’, while Windows users should create the file ‘C:\Users\username\.alga.yaml’.

The configuration file a plain YAML file.

The following table describes all variables that can be assigned in the configuration file.

backend

Currently only two values are acceptable: ‘ardour’ and ‘cubase’. ‘ardour’ is the default value.

precision

This is floating point value that represents precision that’s expected from various helper commands available in REPL (see section Interactive REPL). Default value is ‘0.01’.

prompt

Prompt that will be used in ALGA REPL. Default value is ‘> ’.

prvlen

How many elements are displayed after evaluation of given principle. Default value is ‘18’. You can also interactively change the value form interactive REPL (see section Interactive REPL).

src

Default name of currently active file. If you load some file, this value is automatically set to its file name. It’s used to generate some file names when you decide to save your session. Default value is ‘foo.da’.

verbose

This indicates whether or not display simplified principle before printing the final result of evaluation. Default value is ‘true’.

Here is complete example of ‘.alga.yaml’ file:

#
# ALGA Configuration File
#

prompt: "alga> "
prvlen: 20
verbose: false

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5 Interactive REPL

In interactive mode you can enter principles for evaluation and special commands to control ALGA environment. ALGA has useful editing capabilities, similar to those of some shells (bash for example). It also has “smart” tab-completion, that is, completion’s logic depends on contents of the input line.

It’s allowed to put comments in ALGA source files or in interactive environment. ALGA uses Unix shell comment style: line comments starts with ‘#’.

Interpreter supports multiline input. It automatically detects unbalanced parenthesis, braces, brackets. If you want to continue writing a principle on the next line, end current line with a comma ‘,’. Since comma is allowed only between elements of a principle, ALGA knows that current principle is not completed.

Evaluation of principles will be described later in this document (see section ALGA Tutorial). Now, let’s examine all the special commands that are available in ALGA interactive sessions. All the commands begin with colon ‘:’ and are case-sensitive.

:backend

Set backend (name of DAW). Currently two values are acceptable: ‘ardour’ and ‘cubase’ with ‘ardour’ being the default.

:cd

Change working directory. Since ALGA allows to load, save, and generate various files, it’s sometimes convenient to be able to change directories.

:clear

Restore default state of environment removing all (non-standard) definitions from the memory.

:def

Print definition of specified symbol. This command can take several arguments (names of definitions to print). For example:

> :def α β
α = {5 6 $ 17}
β = {50..70}
:help

Show help text. For example:

> :help
Available commands:
  :backend                 Set backend (name of DAW)
  :cd                      Change working directory
  :clear                   Restore default state of environment
  :def                     Print definition of given symbol
  :help                    Show this help text
  :lin                     Linear scale conversion to ratio
  :load                    Load definitions from given file
  :log                     Logarithmic scale conversion to ratio
  :make                    Patch an XML file
  :prvlen                  Set length of displayed results
  :purge                   Remove redundant definitions
  :pwd                     Print working directory
  :quit                    Quit the interactive environment
  :ratio                   Real number to ratio converter
  :save                    Save current environment in file
  :udef                    Remove definition of given symbol
  :vol                     Convert decibels to ratio
:lin

Linear scale conversion to ratio. There are quite a few built-in helper functions in ALGA that should simplify working with ratios (since ALGA uses ratios as its main numeric data type). This is one of them. :lin command takes three arguments (in this order): minimum value of argument, maximum value of argument, and actual value of argument. The command prints a ratio from 0 (corresponds to minimum value) to 1 (maximum value) that can be used to specify value of automation parameter using linear scale.

:load

Load definition from specified source files. When something is defined, you usually get some helpful feedback:

> :load tracks.ga
• «synth0.pan»
• «synth0.pand»
• «synth1.pan»
• «synth1.pand»
• «synth2.pan»
• «synth2.pand»
"/home/mark/projects/music/tracks.ga" loaded successfully.

Note that you can specify as many source files as you wish, they will be loaded successively and all definitions from those files will be available in the interactive environment. Nevertheless, remember that definitions from one file may be silently redefined by definitions from another file if they have the same names.

:log

The same as :lin, but uses logarithmic scale for conversion.

:make

One of the most common commands is ‘:make’. It patches XML file using current state of ALGA environment. This command takes up to three arguments. If you don’t supply any of them, corresponding default value will be used.

First argument is seed for generator of pseudo-random numbers. We work with seeds because they allow to generate identical scores given the same seeds (it’s useful sometimes). Default value of this argument is 0.

Second argument is total length of composition as number of whole notes. This parameter is also known as “beats” (this name is for historical reasons). Default value is 4.0.

The last parameter is name of file to patch. If it’s not supplied, system will try to guess the name. Guessing algorithm is the same as for ‘:save’ command but extension will be replaced with ‘.xml’.

:prvlen

This command allows to specify how many elements of evaluated principle will be displayed. Default value is 16, but you can choose different default value via configuration file (see section Configuration File).

> 1
≡ 1
⇒ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1…
> :prvlen 20
> 1
≡ 1
⇒ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1…
:purge

You can “purge” all useless definitions from memory using ‘:purge’ command. A definition is considered useless if it’s not used as a part of a top-level definition. Here’s an example:

> α = β β = 1/2 Y = 1/3 synth_group.volume = α
• «α»
• «β»
• «Y»
• «dur0»
> :def Y
Y = 1/3
> :purge
Environment purged.
> :def Y
Y =
> :def β
β = 1/2

What happened here? Well, we see that synth_group.volume is a top level definition (see section Definitions). α is used in synth_group.volume’s principle and β is used in α’s principle. So, α and β are necessary definitions. What’s about Y? It does not participate in principle building of any top-level definition. System considers it redundant, so it purges it.

:pwd

Quite obviously, it prints current working directory.

:quit

Quit the interactive environment.

:ratio

This utility converts floating point numbers to ratios:

> :ratio 0.897
≈ 8/9
:save

Save the current environment in ALGA source file. As you work with ALGA, you will need to save all existing definitions to hard disk. You can then edit them or load them into ALGA to continue your work. It’s quite easy to accomplish with ‘:save’ command. This command takes an optional argument — file name. If you don’t supply the file name, the system will try to guess it. It will be file name of loaded source file, last used file name, or default value (it can be specified in configuration file (see section Configuration File). I recommend ‘.ga’ as file name extension for ALGA source files.

:udef

Remove definition of given symbol. Although standard way to remove definition is ‘definition_name =’, i.e. assigning empty principle to it, you may find ‘:udef’ command more convenient, because it takes arbitrary number of arguments and it also frees memory that was allocated for specified definitions.

:vol

Convert decibels to ratio:

> :vol -3.0
≈ 1/2

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6 ALGA Tutorial

Now that you know all the basic information about the interpreter, we can start our journey into the magic world of ALGA.

ALGA is minimalistic, declarative language. In fact, it is so simple that any statement that has valid syntax will produce valid result. ALGA statement only has to pass parser, that’s all. Declarative nature of ALGA means that you describe relations between principles that will be turned into automation data without describing control flow.


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6.1 Literal Values

Start the interactive environment. Now you should be looking at something like this:

[mark@arch ~]$ alga
ALGA Copyright © 2015 Mark Karpov

This program comes with ABSOLUTELY NO WARRANTY. This is free software,
and you are welcome to redistribute it under certain conditions; see
GNU General Public License for details.

ALGA Interactive Environment 0.2.2
>

You can try your powers right away. Remember, ALGA is all about sequences of numbers. Numbers can represent different things:

Let’s start from how you can enter the numbers at the prompt and what you get as a result.


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6.1.1 Duration

ALGA uses non-negative rational numbers in form of ratios to represent everything. This allows to preserve higher quality of calculations until values are converted into floating point representation (in result XML document). For example, you can try the following:

> 1/3 * 3 # ignore repetitiveness for now
≡ 1
⇒ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1…

Given this system of number representation you have natural means to represent duration of musical sounds. We work with abstract duration closely related to classical music notation techniques where ‘1/8’ represents eighth note, while ‘1’ signifies the whole note. To represent more «unusual» duration, use ratios like ‘3/2’ or ‘11/8’; ‘1 1/2’ is not a single number, it’s two different numbers.

In ALGA we don’t care about tempo, because this is something DAW handles for us, so this is all we need to know about duration of things.


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6.1.2 Volume and Gain

Usually volume and gain are represented in decibels. For example it’s normal for volume to be represented from 0 (full volume) to -∞. However, for consistency, we use ratios to represent volume too. The conversion is rather trivial and ALGA has built-in functionality to assist you:

> :vol 0
≈ 1
> :vol -6
≈ 1/4
> :vol -100
≈ 0

For information about :vol command see section Interactive REPL.

For your convenience there are predefined values on and off that you can use instead of 1 and 0 respectively:

> on
≡ 1
⇒ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1…
> off
≡ 0
⇒ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0…

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6.1.3 Stereo Panorama

Just like duration and volume, position on stereo panorama is easy to represent with ratios. In ALGA there is a convention that 0 signifies extreme left position, 1 — extreme right position, and 1/2 is center.

So, suppose you want your sound to change from left to right again and again, this is easy to represent:

> 0 1/2 1 1/2
≡ 0 1/2 1 1/2
⇒ 0 1/2 1 1/2 0 1/2 1 1/2 0 1/2 1 1/2 0 1/2 1 1/2 0 1/2…

There are predefined values specially for panorama too. The previous principle can be written this way:

> L C R C
≡ 0 1/2 1 1/2
⇒ 0 1/2 1 1/2 0 1/2 1 1/2 0 1/2 1 1/2 0 1/2 1 1/2 0 1/2…

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6.1.4 Other Parameters

All other parameters are represented in similar way. Usually your tool of interest have finite range of values that some parameter can have. When represented in ALGA, minimum value of parameter is written as 0 and maximum value is written as 1, of course you also have everything in between with endless precision.

After a coupe of tries you will find correct ratios to represent desired values in ALGA.


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6.2 Principles

Smallest piece of composition in ALGA is called element. Now we know at least one kind of element: literal values (ratios). Realization of literal value is just its value. Bear with me and all the stuff will be clear to you.

The thing we enter in interactive sessions is called principle. A principle can consist of zero or more elements. These elements may be separated by commas ‘,’. Let’s try some principles:

> 1, 2, 3
≡ 1 2 3
⇒ 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3…
> 1/3, 1/2, 90
≡ 1/3 1/2 90
⇒ 1/3 1/2 90 1/3 1/2 90 1/3 1/2 90 1/3 1/2 90 1/3 1/2 90 1/3 1/2 90…

So, we enter a principle and ALGA prints its realization. Realization of principle is built this way:

  1. system tries to simplify given principle by de-referencing definitions and applying some operators, such as ranges or polymorphic operators (by default ALGA shows result of this step after identity symbol ‘’);
  2. ALGA cycles elements (not their values, you’ll see difference later), so we have now infinite collection of elements;
  3. it realizes all the elements one by one.

Realization can be either infinite sequence of non-negative numbers or bottom’. Bottom is realization of empty principle and it is said to be less defined than any other result.

>
≡
⇒ ⊥

In the next section we will see other rôle of bottom.


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6.3 Definitions

I’ve said that it’s quite hard to write an incorrect statement in ALGA. Let’s prove it. Here’s my attempt:

> foo
≡
⇒ ⊥
> asdfasdflk
≡
⇒ ⊥
> 1 2 rere 5
≡ 1 2 5
⇒ 1 2 5 1 2 5 1 2 5 1 2 5 1 2 5 1 2 5…

So, ALGA thinks that these things are realized to , they can be even put inside a principle without any obvious harm.

The thing is that ALGA considers any alpha-numeric sequence of characters (underscores are allowed too) that does not begin with a number identifier. Identifier has associated definition. Definition can hold a principle and default value of any definition is empty principle. You can combine definitions to build really complex principles. Keep in mind that names of the definitions are case-sensitive.

Definitions are created by putting definition name on the left side of equation sign ‘=’ and a principle on the right of the sign. Let’s give it a go:

> α = 1 2 3
• «α»
> α
≡ 1 2 3
⇒ 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3…
> α 5
≡ 1 2 3 5
⇒ 1 2 3 5 1 2 3 5 1 2 3 5 1 2 3 5 1 2…

Remember that definitions are like recipes how to create a principle and they live in interactive environment. So we can change a definition and all other definitions which use it will change accordingly:

> α = 5 β = 6 Y = α β
• «α»
• «β»
• «Y»
> Y
≡ 5 6
⇒ 5 6 5 6 5 6 5 6 5 6 5 6 5 6 5 6 5 6…
> β = 10
• «β»
> Y
≡ 5 10
⇒ 5 10 5 10 5 10 5 10 5 10 5 10 5 10 5 10 5 10…

And since all possible definitions are bound to empty principles, we can even design our principles in top-down manner, using definitions that we haven’t defined yet.

Now you’re ready to create your first piece of music, but before you do it I should explain something about top-level definitions. These are special names that represent actual automation data. The system evaluates them to get values that are then written into XML document in acceptable for given DAW format.

You need to know about naming scheme to be able to program automation in ALGA:

To control duration of every step of one of the parameters listed above, add ‘d’ to the end of definition’s name (‘d’ stands for delta or duration).

For example, suppose we have a Cubase or Ardour project that has track called ‘synth0’. We want to control its position on stereo panorama so that every eighth note it changes cyclically from left to center, from center to right, from right to left again. Let’s start our ALGA interpreter and create the necessary definitions:

> synth0.pan = L L C C R R
• «synth0.pan»
> synth0.pan
≡ 0 0 1/2 1/2 1 1
⇒ 0 0 1/2 1/2 1 1 0 0 1/2 1/2 1 1 0 0 1/2 1/2 1 1…
> synth0.pand = 1/8, 0
• «synth0.pand»
> synth0.pand
≡ 1/8 0
⇒ 1/8 0 1/8 0 1/8 0 1/8 0 1/8 0 1/8 0 1/8 0 1/8 0 1/8 0…

Now it’s pretty easy to “patch” our project file or “exported definitions”, just use :make command:

> :make 0 32 my_tracks.xml
File patched sucessfully "my_tracks.xml".

For information about :make command see section Interactive REPL.

So, that’s basically all you need to know, experiment on your own, try to program very simplistic behaviors and you will see that this is pretty easy.


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6.4 Ranges

Now that you know all the basics, we can talk about advanced methods of element manipulation. Simplest such a method is range. Range in ALGA is written as two numbers separated by two commas ‘..’ (without space between them). Range notation represents collection of successive natural numbers from left-side number to right-side number inclusively.

> 1..3
≡ 1 2 3
⇒ 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3…
> 5..2
≡ 5 4 3 2
⇒ 5 4 3 2 5 4 3 2 5 4 3 2 5 4 3 2 5 4…

Although you cannot specify step between resulting elements, you can add a number to all elements of a principle or multiply all the elements by given number. How? Keep reading!


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6.5 Multivalues

So far, we’ve worked only with literal values. But ALGA knows one more kind of element: multivalue. Multivalue is such an element that has many values at the same time. You know, just like electron exists in different positions around atomic nucleus. Realization of multivalue is a pseudo-random value chosen from all possible variants.

Multivalue is written as collection of possible values inside of braces:

> {1..3}
≡ {1 2 3}
⇒ 1 2 2 2 3 1 2 1 1 1 2 2 3 1 3 1 2 1…

As you can see, the same element is replicated, but its realized value is different for every instance. Here we have uniform distribution, but you can change it with help of repetition:

> {1 1 2 3} # 1 → 50%, 2 → 25%, 3 → 25%
≡ {1 1 2 3}
⇒ 1 1 1 1 2 1 3 3 1 3 3 3 1 2 1 3 3 1…
> {1 $ 8, 2 3} # 1 → 80%, 2 → 10%, 3 → 10%
≡ {1 1 1 1 1 1 1 1 2 3}
⇒ 1 1 2 1 3 1 1 3 1 1 3 3 1 1 1 1 1 1…

Basic operators work together! (‘$’ operator will be considered later, see section Repetition.) You can put a multivalue into another multivalue too:

> {1 {2 3}} # 1 → 50%, 2 → 25%, 3 → 25%
≡ {1 {2 3}}
⇒ 3 1 1 1 1 2 1 1 1 2 1 2 1 1 3 1 3 2…

1 has probability 50%, and {2 3} has probability 50%. Inside {2 3} every element has equal probability 50%, so result probabilities look like: 1 — 50%, 2 — 25%, 3 — 25%.


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6.6 Sections

Section is another kind of element. Section is collection of elements that can be manipulated as one element.

Sections are written as a principle inside of square brackets (‘[’ and ‘]’):

> [1..3]
≡ 1 2 3
⇒ 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3…

Typical example of their use is in juxtaposition with multivalues. With help of sections you can easily use sequence of elements as part of multivalue:

> {1 2 [3..5]}
≡ {1 2 [3 4 5]}
⇒ 3 4 5 3 4 5 1 2 1 2 3 4 5 2 3 4 5 1…

So here we have 1 with probability 1/3, 2 with probability 1/3 and 3 4 5 with the same probability. We could use multivalues in the section too to get arbitrary complex structures.


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6.7 Conditional Multivalues

One step forward is conditional multivalues. These are just like multivalues, but they depend on realized value of previous element. For every value of previous element conditional multivalue provides collection of possible results. If there is no such a collection, random collection will be selected from all existing collections. If first element of a sequence is conditional multivalue, actual multivalue (collection) will be chosen randomly for the first iteration.

This example demonstrates syntax of conditional multivalue and its logic:

> {<1> 2 3 <2> 3 <3> 1}
≡ {<1> 2 3 <2> 3 <3> 1}
⇒ 1 3 1 3 1 2 3 1 2 3 1 2 3 1 3 1 2 3…

If the last element has value 1, conditional multivalue will have value 2 or 3. If the last element has value 2, conditional multivalue will have value 3 for sure, and so on.

Conditions are checked from left to right, first matched condition selects realization of one of corresponding elements.

It’s also possible to use multiple conditional elements:

> {<1 2> 3 <3> 1 2}
≡ {<1 2> 3 <3> 1 2}
⇒ 3 1 3 2 3 2 3 2 3 2 3 2 3 1 3 2 3 2…

You can use sections to match not only on the last element, but on sequence of elements:

> {<[1..3]> 4 <1..4> 1..3}
≡ {<[1 2 3]> 4 <1 2 3 4> 1 2 3}
⇒ 4 3 1 2 1 2 2 2 3 2 3 3 1 1 2 3 4 1…

Here, 1 2 3 triggers 4 while any other single element triggers 1, 2, or 3.

You can use multivalues in conditional clauses as a sort of “or” operator, consider the following example:

> {<[1 {2 3}]> 7 <1..7> 1..6}
≡ {<[1 {2 3}]> 7 <1 2 3 4 5 6 7> 1 2 3 4 5 6}
⇒ 7 1 1 6 1 1 2 7 1 1 4 1 3 7 3 4 5 5 1 3 7 6 5 1 4 2 5 1 1 2 7 1 4 6 2 1…

Here our first condition says “if last but one realized element is 1 and after it goes 2 or 3, result will be 7”.

As always, you can use conditional multivalues inside of any part of other conditional multivalues, but sometimes such complex structures are difficult to understand for human living being.

Be careful when using empty principles in conditional multivalues! Once conditional multivalue happens to choose empty principle, it may hang, because this principle won’t add any elements and last element will remain the same. This may be a desirable situation only when you have other elements in your principle, not single repeating conditional multivalue.


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6.8 Polymorphic Operators

Now you know about all basic elements in ALGA. There are a number of operations that can be performed on these elements. You can combine all kinds of elements and the operators will behave differently according to types of their operands. Thus, we call the operators polymorphic.

All operators in ALGA are infix (or prefix, if unary) and left associative. All operators have the same precedence, so they are always applied from left to right. However, you can use parenthesis ‘(’ and ‘)’ to change order of evaluation.


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6.8.1 Basic Arithmetic

To perform arithmetic operation, put ‘+’, ‘-’, ‘*’, or ‘/’ between two elements.

> 1/3 + 3
≡ 10/3
⇒ 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3 10/3…
> 7 + (2 * 2)
≡ 11
⇒ 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11…
> 7 / 2
≡ 7/2
⇒ 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2…
>  (4 - 1) / 0
≡ 3
⇒ 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3…
> 7 - 100
≡ 0
⇒ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0…

Note that we don’t work with negative numbers in ALGA, so subtraction and division work a bit different than you might expect: if difference between two values is negative, it will be substituted with 0. This is example of “saturation”. If you divide something by zero, you will get dividend unchanged.

You can put any element into arithmetic expressions. Different types of elements will produce different effects:

> [1..3] + 10
≡ 11 12 13
⇒ 11 12 13 11 12 13 11 12 13 11 12 13 11 12 13 11 12 13…
> [1..3] + [0 10]
≡ 1 11 2 12 3 13
⇒ 1 11 2 12 3 13 1 11 2 12 3 13 1 11 2 12 3 13…
> [1..3] + {0 10}
≡ {1 11} {2 12} {3 13}
⇒ 1 12 13 1 12 13 11 2 3 11 12 3 1 2 13 1 2 13…
> {1..3} + [0 10]
≡ {[1 11] [2 12] [3 13]}
⇒ 1 11 1 11 1 11 1 11 2 12 2 12 1 11 1 11 1 11…
> {<1> 2 <2> 1} + 5
≡ {<6> 7 <7> 6}
⇒ 6 7 6 7 6 7 6 7 6 7 6 7 6 7 6 7 6 7…

General rule for type of result element:

In general, we can say that every value of left hand operand is “processed” by right hand operand (according to operator), and results are collected together to make up result of the same type as left hand operand.


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6.8.2 Repetition

Operator for repetition is ‘$’. Principles of evaluation are a bit different from arithmetic operators:

> 1 $ 3, 10
≡ 1 1 1 10
⇒ 1 1 1 10 1 1 1 10 1 1 1 10 1 1 1 10 1 1…
> {1 2} $ 3, 10
≡ {1 2} {1 2} {1 2} 10
⇒ 1 1 1 10 2 1 2 10 1 2 1 10 2 1 1 10 1 1…
> [1..3] $ 3, 10
≡ 1 2 3 1 2 3 1 2 3 10
⇒ 1 2 3 1 2 3 1 2 3 10 1 2 3 1 2 3 1 2…
> 1 $ {2 3}, 10
≡ {[1 1] [1 1 1]} 10
⇒ 1 1 10 1 1 1 10 1 1 10 1 1 1 10 1 1 10 1…
> [1..3] $ [2 3 1], 10
≡ 1 1 2 2 2 3 10
⇒ 1 1 2 2 2 3 10 1 1 2 2 2 3 10 1 1 2 2…
> {1..3} $ [2 3 1]
≡ {1 1 2 2 2 3}
⇒ 2 2 2 2 3 2 2 3 2 1 3 1 2 1 3 3 2 2…
> {1..3} $ [{2}]
≡ {[1 1] [2 2] [3 3]}
⇒ 3 3 3 3 1 1 2 2 1 1 2 2 3 3 2 2 3 3…

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6.8.3 Rotation

You also can “rotate” a principle with caret ‘^’ operator, removing its former elements that will appear at the end of the principle:

> [1..3] ^ 1
≡ 2 3 1
⇒ 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1…
> [1..3] ^ {1 2}
≡ {[2 3 1] [3 1 2]}
⇒ 3 1 2 2 3 1 3 1 2 2 3 1 2 3 1 3 1 2…
> [[1..3] $ 3] ^ [0 2 1]
≡ 1 2 3 3 1 2 2 3 1
⇒ 1 2 3 3 1 2 2 3 1 1 2 3 3 1 2 2 3 1…

This is so-called left rotation, but you can emulate right-rotation too knowing length of given principle. Note that rotation only makes sense applied to sections.


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6.8.4 Reverse

Reverse is the single unary operator in ALGA. It has the highest precedence, this means that it is evaluated before all other operators:

> @[1..3]
≡ 3 2 1
⇒ 3 2 1 3 2 1 3 2 1 3 2 1 3 2 1 3 2 1…
> @{[1 2] [3 4]}
≡ {[2 1] [4 3]}
⇒ 4 3 2 1 4 3 4 3 2 1 4 3 4 3 2 1 4 3…

As always, arbitrary complex elements can be reversed.


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Appendix A GNU Free Documentation License

Version 1.3, 3 November 2008

Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
http://fsf.org/

Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
  1. PREAMBLE

    The purpose of this License is to make a manual, textbook, or other functional and useful document free in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.

    This License is a kind of “copyleft”, which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.

    We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

  2. APPLICABILITY AND DEFINITIONS

    This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The “Document”, below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as “you”. You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law.

    A “Modified Version” of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.

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  3. VERBATIM COPYING

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    If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the Modified Version’s license notice. These titles must be distinct from any other section titles.

    You may add a section Entitled “Endorsements”, provided it contains nothing but endorsements of your Modified Version by various parties—for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard.

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  6. COMBINING DOCUMENTS

    You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice, and that you preserve all their Warranty Disclaimers.

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    In the combination, you must combine any sections Entitled “History” in the various original documents, forming one section Entitled “History”; likewise combine any sections Entitled “Acknowledgements”, and any sections Entitled “Dedications”. You must delete all sections Entitled “Endorsements.”

  7. COLLECTIONS OF DOCUMENTS

    You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.

    You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.

  8. AGGREGATION WITH INDEPENDENT WORKS

    A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, is called an “aggregate” if the copyright resulting from the compilation is not used to limit the legal rights of the compilation’s users beyond what the individual works permit. When the Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative works of the Document.

    If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one half of the entire aggregate, the Document’s Cover Texts may be placed on covers that bracket the Document within the aggregate, or the electronic equivalent of covers if the Document is in electronic form. Otherwise they must appear on printed covers that bracket the whole aggregate.

  9. TRANSLATION

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  10. TERMINATION

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  11. FUTURE REVISIONS OF THIS LICENSE

    The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See http://www.gnu.org/copyleft/.

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ADDENDUM: How to use this License for your documents

To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page:

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Concept Index

Jump to:   A   B   C   D   G   I   M   P   R   S   V  
Index Entry  Section

A
addition operator 6.8.1 Basic Arithmetic
arithmetic operations 6.8.1 Basic Arithmetic

B
batch mode 3 Invocation

C
command line options 3 Invocation
comments 5 Interactive REPL
conditional multivalue 6.7 Conditional Multivalues
configuration file variables 4 Configuration File

D
definition 6.3 Definitions
division operator 6.8.1 Basic Arithmetic
duration 6.1.1 Duration

G
gain 6.1.2 Volume and Gain

I
identifier 6.3 Definitions
insertion slots 6.1.4 Other Parameters

M
multiline input 5 Interactive REPL
multiplication operator 6.8.1 Basic Arithmetic
multivalue 6.5 Multivalues

P
panorama 6.1.3 Stereo Panorama
polymorphic operators 6.8 Polymorphic Operators
principle 6.2 Principles

R
range 6.4 Ranges
removing definitions 5 Interactive REPL
repetition operator 6.8.2 Repetition
reverse operator 6.8.4 Reverse
rotation operator 6.8.3 Rotation

S
section 6.6 Sections
send slots 6.1.4 Other Parameters
Stack 2 Installation
subtraction operator 6.8.1 Basic Arithmetic
synth parameters 6.1.4 Other Parameters

V
volume 6.1.2 Volume and Gain

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